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GARMENT OUTFIT BUILD AND ANIMATION

Working with digital animator Tomas we began compiling key looks together for individual video files. This is a particularly specialised area of the project as layering 3D rendered garments ready for animation has a lot of factors that need to be considered including the layering or garments and how they will interact with each other move as one digital asset.

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Please see below the final 3 looks.

FINAL OUTFITS-01_edited.jpg

ANIMATION PROGRESS

With the outfits finalised Toman and I began moving on to animation techniques.

My initial idea was to have a static 360 rotation animation of each garment however Tomas provied expertise to further push the realism of the outfits by introuducing motion walking animations which will better communicate to product
fabric qualities and functionality to the consumer. please see below some trials and avatar animation templates which have influenced the final animation outcome.

TRIALLING ANIMATIONS STYLES

Tomas and I trialled several animation styles. Please see one example video to the right.


Whilst this walking motion could be a good outcome to showcase all of the garments at each angle. predicting the limitations in the perimeter of the hologram technology, I felt having the garments walking in and out of a frame that may exceed the perimeter of the hologram will take the consumer / viewer out of the illusion, making the garment appear more as a screen viewing than that of an immersive hologram experience.

SELECTED ANIMATION STYLE

Tomas and I agreed that an avatar motion walking animation that stays in one position would be the best potential outcome for this particular project. whilst this holds limitations in only seeing the front of the garment, with more time we could add additional frames and incorporate a static 360 degree rotation as well. 

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I am satisfied that utilising this animation style will be enough to communicate the garments colour wearability and fabric qualities accurately and effectively to the general fast fashion consumer

FRAMES-01_edited.jpg

CREATING THE FINAL ANIMATION FRAMES

We then began the animation process. This is a time consuming process that involved rendering multiple frames as pictured above. The rendering time for a single animation on a home use macbook using CLO3D can take up to 6 hours. For the purpose of this module we opted for a shorter 32 frame animation that can later be looped or amended in CLO3D or after effects. 

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SEE BELOW FINAL GARMENT ANIMATION

THE ANIMATION STAGE IS COMPLETE

With the 3D designed garment animations rendered and completed, they are now ready to be used as a digital asset within the hologram projection technology.

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